ChildActorComponent spawning issue

Can’t dynamically spawn actor with two or more ChildActorComponents if their child actor’s meshes touch each other.

Example:
https://drive.google.com/file/d/0BxuGEe-Ts4kTWVhFeGJuWXdYVVU/view?usp=sharing

I set MyPawn as DefaultPawn but it can’t spawn due to collision.

I check it in 4.10 and 4.11.

Hello,

I have been able to reproduce your issue, and have entered a bug report (UE-28032). I will provide updates on this issue as they become available. Thank you for your report.

Have a great day