Character aliasing when moving in first person template

I was working in a new BP first person template recently and noticed that there’s some pretty significant aliasing around the edges of the first person models when moving/turning. It appears to be caused by motion blur affecting the first person mesh in odd ways.

Are there any solutions to this issue? It seems like there’s some extra velocity being incorrectly applied to the edges of the objects?

You could remove the motion blur effect on your first person camera, had to do the same thing for my FPS project since the blur is really exaggerated.