How can I move my particle emitter with a static mesh?
Simple question. I have a static mesh that im moving with a timline via box trigger. Works fine. I also have a particle affect that id like to move along with the mesh. Unfortunately I cant seem to find a way to make the particle system movable like I can the mesh. I could use a seperate timline and trigger and everything if I could make it movable. Is it possible to move particle systems? If so how? Im using blueprints. Thanks!!
You can just get the mesh location and drive your particle system movement with that.
You can use spawnEmitter Attached, or if you use a timeline and a Lerp, you can interpolate between two sets of vectors and set the particle systems world location this way.
A particle system, added to your BP as a component is able to move just the same as your mesh.
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