Hi! Everytime I try to build the lights on my map, UE4 crashes. Does anyone know how to fix it?
I get the following message when it crashes:
Unknown exception - code 00000001 (first/second chance not available)
"Assertion failed: IsValidRef(GBufferResourcesUniformBuffer) [File:c:\users\bolbi\documents\bannermenengine\engine\source\runtime\renderer\private\PostProcess//SceneRenderTargets.h] [Line: 406]
UE4Editor_Core!FDebug::AssertFailed() [c:\users\bolbi\documents\bannermenengine\engine\source\runtime\core\private\misc\outputdevice.cpp:374]
UE4Editor_Renderer!FSceneRenderTargets::GetGBufferResourcesUniformBuffer() [c:\users\bolbi\documents\bannermenengine\engine\source\runtime\renderer\private\postprocess\scenerendertargets.h:408]
UE4Editor_Renderer!FDeferredPixelShaderParameters::Set() [c:\users\bolbi\documents\bannermenengine\engine\source\runtime\renderer\private\postprocess\scenerendertargets.cpp:2382]
UE4Editor_Renderer!FMaterialShader::SetParameters() [c:\users\bolbi\documents\bannermenengine\engine\source\runtime\renderer\private\shaderbaseclasses.cpp:254]
UE4Editor_Renderer!TBasePassPixelShaderBaseType::SetParameters() [c:\users\bolbi\documents\bannermenengine\engine\source\runtime\renderer\private\basepassrendering.h:392]
UE4Editor_Renderer!TBasePassDrawingPolicy::SetSharedState() [c:\users\bolbi\documents\bannermenengine\engine\source\runtime\renderer\private\basepassrendering.h:617]
UE4Editor_Renderer!FDrawBasePassDynamicMeshAction::Process() [c:\users\bolbi\documents\bannermenengine\engine\source\runtime\renderer\private\basepassrendering.cpp:383]
UE4Editor_Renderer!ProcessBasePassMesh() [c:\users\bolbi\documents\bannermenengine\engine\source\runtime\renderer\private\basepassrendering.h:985]
UE4Editor_Renderer!FBasePassOpaqueDrawingPolicyFactory::DrawDynamicMesh() [c:\users\bolbi\documents\bannermenengine\engine\source\runtime\renderer\private\basepassrendering.cpp:444]
UE4Editor_Renderer!FRendererModule::DrawTileMesh() [c:\users\bolbi\documents\bannermenengine\engine\source\runtime\renderer\private\renderer.cpp:80]
UE4Editor_Engine!FTileRenderer::DrawTile() [c:\users\bolbi\documents\bannermenengine\engine\source\runtime\engine\private\tilerendering.cpp:178]
UE4Editor_Engine!FCanvasTileRendererItem::Render_GameThread'::
2’::EURCMacro_DrawTileCommand::DoTask() [c:\users\bolbi\documents\bannermenengine\engine\source\runtime\engine\private\tilerendering.cpp:326]
UE4Editor_Engine!TGraphTask<FCanvasTileRendererItem::Render_GameThread'::
2’::EURCMacro_DrawTileCommand>::ExecuteTask() [c:\users\bolbi\documents\bannermenengine\engine\source\runtime\core\public\async\taskgraphinterfaces.h:779]
UE4Editor_Core!FTaskThread::ProcessTasks() [c:\users\bolbi\documents\bannermenengine\engine\source\runtime\core\private\async\taskgraph.cpp:539]
UE4Editor_Core!FTaskThread::ProcessTasksUntilQuit() [c:\users\bolbi\documents\bannermenengine\engine\source\runtime\core\private\async\taskgraph.cpp:340]
UE4Editor_RenderCore!RenderingThreadMain() [c:\users\bolbi\documents\bannermenengine\engine\source\runtime\rendercore\private\renderingthread.cpp:310]
UE4Editor_RenderCore!FRenderingThread::Run() [c:\users\bolbi\documents\bannermenengine\engine\source\runtime\rendercore\private\renderingthread.cpp:411]
UE4Editor_Core!FRunnableThreadWin::Run() [c:\users\bolbi\documents\bannermenengine\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:74]
Thanks for any help!
/Accel.