Gamepad UMG support
I followed this tutorial and managed to get the game pad to work with a main menu widget that had an options and level select menu which all worked by making a new index and tweaking. I created a pause menu after and opens via the character blueprint and on the pause menu widget graph i've set it up the same as the tutorial but the controller won't work with it.
The quit button is highlighted so the blueprint is picking up something but I'm not sure what it is. : /storage/temp/81374-pausemenu_ingame.png
asked Mar 08 '16 at 10:57 AM in Blueprint Scripting
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