Mesh in Bones Wrong
Hi everyone, I made a destruction simulation with anothers software and I want to import it in UE4. Now, if I import mesh in bones, every bone created for each part of mesh has the pivot set to the origin axes and my animation is wrong. How can I prevent thi problem? Is there a export/import method to do this?
asked Mar 08 '16 at 11:24 AM in Using UE4
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