how to attach particles to player character?

much like in the game knack for ps4, preferably using blueprints

in your player character, add a particle system component, and make it a child of your mesh. then in the details of the particle component, you select a socket/bone to attach it to from the drop down just below where the transform information is (says ‘parent socket’ and you click on the magnifying glass). if you don’t have any sockets set up, and you don’t want to use the bone location, select your character’s skeleton in the content browser, right click any bone, and select ‘add socket’.

In the particle system, tab required, set the option “Use local space” to true.