[Gear VR] FBX stops game from Loading

Hey there,
we play around with some low poly models rendered out in photoscan and cleaned in 3ds max.

I have an empty level, tested with a gear vr and a galaxy S6.
Now when i place the fbx in the level and launch it to the Gear - it just wont load up.
So we found out that the project stops working with this certain fbx.

Polycount is around 3-10k - and 3ds max doesnt show any errors.

Anyone got an idea why the game wont load up?

It could be happening because of the horrible UV’s that photoscan generates.

It was indeed a problem with the UV of our Mesh. We had to fix the UV from having a lot of tiny parts.