How to restrict an actors rotation in Blueprints

Hey all!

Working on a wipeout/fzero hovercraft project, and i need to restrict the pitch and yaw (Y&Z) axis. The vehicle’s movement is physics based and dynamic, I’m using hover components for the hover set up. Basically I want it to to handle as normal, but stop it from tipping too far and spiraling off into the abyss when banking sharp corners! :stuck_out_tongue:

try using the clamp nodes when you inputs are called on the pitch and yaw movements

They aren’t called at all, there’s no pitch or yaw instructions in the blueprint, they only get affected by the force moving the vehicle and by interaction with the ground, through physics.