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How to input parallel actors in one function

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This question is pretty direct. I want to reproduce this multiple input in node, but with a custom function instead (all nodes inside the function accept this behavior). Is this possible? Also I'm sorry if my question title isn't clear, I couldn't put in better words.

Thanks in advance!

Product Version: UE 4.10
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asked Mar 08 '16 at 08:27 PM in Blueprint Scripting

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I think make a variable -object array. then add a forloop to go through each one to set hidden.

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answered Aug 31 '16 at 12:23 AM

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