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Making a level stream blueprint. No errors during compilation; however, I get a compilation error on hitting "play. Any suggestions on what I could be doing wrong, or how to level stream more effectively?

I'm trying to stream a level by streaming separate elements within the level. I have a Bedroom level, Bedroom lights level, a hall level, and two more level elements for the decor and foliage/tables in the hall. I assumed, since streaming levels makes a game run more smoothly, maybe streaming the components of a level might also do the same thing. I'm not sure if that's a bad, illogical, idea.

When I compile my blueprint to stream the levels and their elements (or not stream them), I don;t get a compilation error, but when I play to test the game, I get a compilation error on "hall". Pics are included. Please let me know if there's a way I can fix this or if there's a better way to create my level stream blueprint.

Order of pics: hall compile error on play; hall compile error; hall compile error 2; hall compile error 3.

I've been stuck on this for two hours and don't know what else to do. Any help would be appreciated at this point.

Product Version: UE 4.10
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asked Mar 09 '16 at 02:07 AM in Blueprint Scripting

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MF Tone
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Never mind, error resolved. I had an unsaved blueprint on the "hall" level element. It was closed and I forgot about it.

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answered Mar 09 '16 at 02:19 AM

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MF Tone
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