Making Splines Bend at Runtime
The example in Content Examples has a spline point moving and then static meshes of lanterns that aren't part of the spline are rotating. But I have a spline made of meshes and I want them to bend according to the waving of the spline points.
The fish example there too has spline points moving based on velocity, but I just want a waving action. How do I do this? I tried several methods already but I'm having a lot of trouble with this.
asked Mar 09 '16 at 04:14 AM in Blueprint Scripting
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