Canvas Render Target 2D bug
we use Canvas Render Target 2D for Merge Mesh. it work very well.
but some device crash. : ( logcat message.
W/Adreno-GSL( 1558): : sharedmem_gpumem_alloc: mmap failed errno 16 Device or resource busy E/Adreno-GSL( 1558): : ioctl_kgsl_sharedmem_alloc: FATAL ERROR : (null)
W/Adreno-GSL(25118): : sharedmem_gpumem_alloc: mmap failed errno 12 Out of memory E/Adreno-GSL(25118): : ioctl_kgsl_sharedmem_alloc: FATAL ERROR : (null)
crash device Name
i Think Snapdragon 800 , adreno 3XX device crash.
but disable Canvas Render Target 2D. work very well.
so i have two question.
1.how can i fix this bug.
2.how can Texture Merge Without using 'Canvas Render Target 2D'. (2~5 textures)
logcat UE4 log
D/UE4 ( 1558): Ensure condition failed: Creations == Deletions [File:C:\Private\SVN\NextStageUE4\Engine\Source\Runtime\Engine\Private\Slate\DebugCanvas.cpp] [Line: 19] D/UE4 ( 1558): FProxyCounter::~FProxyCounter has a mismatch. 14116 creations != 14113 deletions
For tracking purposes we tend to not let issues remain unanswered for more than 4 days. Once you provide us with the information Eric previously request, we can continue to the bug reporting process.
answered Mar 16 '16 at 09:40 PM
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