"Pawn Sensing" doesn't work.
Hi guys, I followed this tutorial: https://www.youtube.com/watch?v=59INcP9Vsmo
I made everything like the video, but the character with pawn sensing doesn't follow me at all. Should I do something else?
Regarding my project, I just have a normal character controlled by me with keyboard inside a normal scenario. Nothing particular has made inside of it.
asked Mar 09 '16 at 01:20 PM in Blueprint Scripting
Well, PawnSensing should still be functional, indeed. Did you put the NavMesh on the map?
answered Mar 09 '16 at 03:03 PM
I spent several hours debugging this issue, if anyone else has the same problem, try registering the delegate function inside BeginPlay. I had it registered in the constructor and it was never called. I don't know why we can't use AddDynamic in constructors, but in some cases it just doesn't work. As soon as I moved it to BeginPlay everything worked as expected.
answered Mar 27 '19 at 05:58 AM
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