Multi player casts to one blueprint
I was hoping to find out some information in regards to how Unreal Engine 4 handles multiple casts to a single blueprints, specifically what happens when more than one player calls a function in a blueprint.
Does it complete the first call then complete the second, or does the second call cancel the first call from running.
This is specifically surrounding adding instances in a master Instance Static Mesh (actor).
asked Mar 09 '16 at 01:20 PM in Blueprint Scripting
What I found out when testing this a while ago was this:
Events get canceled when called again and start over. Everything else works just fine.
If you call a function that one will also be finished. You will always get the return value.
Casting doesn't impact anything. You are basically asking a thing "Hey are you an apple?" and the cast will say "Yes!" or "No". It does not impact the object itself in any way.
Does that answer the question?
answered Mar 09 '16 at 01:57 PM
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