Custom node with multiple In and Out execs
I want to create a blueprint node that has more than one Input and Output exec pins. I know how to create a branch using ExpandEnumAsExecs but I can't for the life of me figure out how to do that multiple times. I've tried:
ExpandEnumAsExecs = "InBranches, OutBranches"
ExpandEnumAsExecs = "InBranches|OutBranches"
ExpandEnumAsExecs = "InBranches", ExpandEnumAsExecs = "OutBranches"
No luck so far, any ideas?
asked Mar 09 '16 at 01:17 PM in C++ Programming
You can't. One or the other, input or output, not both:
From the preprocess:
If you're working from source, you can try to make it work yourself. The code is in the file: K2Node_CallFunction.cpp, function CreateExecPinsForFunctionCall.
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