How to determine which exactly face (X+;X-;Y+;Y-;Z+Z-) of rotated ISMC cube is hit by “LineTraceForObjects”?
Cube is Instanced Static Mesh Component in BluePrint Scene Actor. It is easy if ISMC Cube is not rotated by using "Normal" and/or "Impact Normal" of "Breaking Hit result" and "LineTraceSingleForObjects" nodes. But when rotated the hell is began.
asked Mar 09 '16 at 02:01 PM in Blueprint Scripting
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