How to determine which exactly face (X+;X-;Y+;Y-;Z+Z-) of rotated ISMC cube is hit by “LineTraceForObjects”?

Cube is Instanced Static Mesh Component in BluePrint Scene Actor. It is easy if ISMC Cube is not rotated by using
“Normal” and/or “Impact Normal” of “Breaking Hit result” and “LineTraceSingleForObjects” nodes. But when rotated the hell is began.