[C++] Network - Destroying Sessions.
Hey guys I'm having some issues destroying sessions (LAN). I'm calling
On every client and if they happen to be hosting the session then :
If I do this I will go back to the main menu, but the system fails to create new sessions (Host new games.). Thanks for your help.
asked Mar 09 '16 at 08:48 PM in C++ Programming
I found a solution to this one. You have to shut down the Online Subsystem and start it again by calling Shutdown() and Init().
answered Apr 04 '16 at 08:47 PM
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