Hey guys I’m having some issues destroying sessions (LAN). I’m calling
IOnlineSubsystem* OnlineSub = IOnlineSubsystem::Get();
if (OnlineSub)
{
IOnlineSessionPtr Sessions = OnlineSub->GetSessionInterface();
if (Sessions.IsValid())
{
FNamedOnlineSession* Session = Sessions->GetNamedSession(MySessionName);
OnEndSessionCompleteDelegateHandle = Sessions->AddOnEndSessionCompleteDelegate_Handle(OnEndSessionCompleteDelegate);
Sessions->EndSession(MySessionName);
if (Session->bHosting){
DestroySessionEvent();
}
}
On every client and if they happen to be hosting the session then :
IOnlineSubsystem* OnlineSub = IOnlineSubsystem::Get();
if (OnlineSub)
{
IOnlineSessionPtr Sessions = OnlineSub->GetSessionInterface();
if (Sessions.IsValid())
{
Sessions->AddOnDestroySessionCompleteDelegate_Handle(OnDestroySessionCompleteDelegate);
Sessions->DestroySession(MySessionName);
}
}
If I do this I will go back to the main menu, but the system fails to create new sessions (Host new games.).
Thanks for your help.