Boolean value doesnt change when casted from another BP
First of all, I am only 3 days in UE4 as of today, watched several videos and followed this tutorial to make my own "infinite runner": https://www.youtube.com/watch?v=yS-yQfo0lc0
So the problem is that it won't move if the Boolean isn't set to true from beginning. Tried the overlap trigger, event tic but no success.
Don't know what else to do but to ask for help...
The selected component is the area that should trigger the bridge on pawn overlap
The overlap event that casts to BP_Bridge to change "Start Moving Component" to true so the "Bridge Component" starts moving 750 units
This "bridge component" will move as soon as it spawns when the Boolean value is set to true from the beginning
Bridge component when idle and after moving
How I am casting to BP_Bridge to get the component moving. Won't work no matter what I try.
The Other Actor pin refers to the actor triggering the overlap event. Are you sure it's of type BP_Bridge and not player?
You can drag a wire from the Other Actor pin and get it's DisplayName then print it on the screen (node PrintString) to make sure you get triggers coming from the correct actors.
answered Mar 10 '16 at 12:58 AM
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