Syncing matinee camera with player camera
What is the best way to have a matinee cinematic scene finish on the exact camera coordinates as the third person player camera so that the transition is seamless?Is it just a matter of altering the end keyframe coordinates of the matinee camera to be the same as those of the player cam or those of the player start component?
Is it possible to composit/overlay a UMG or text component over this matinee sequence or is there a better way to do this - for example can I bring in a png countdown sequence from After Effects and overlay this animation on top of the cinematic sequence ? (Its for a countdown sequence 5-4-3-2-1-).
asked Mar 09 '16 at 09:03 PM in Blueprint Scripting
It is possible to set the camera's final location the same as the player camera but it is too much trouble. What i suggest(and often do) is to use an event track and an event key through the end of the animation and then use Set View Target with Blend function to transition between the Matinee camera and the player.
For the countdown it would be easier and better looking to use UMG to do that. You can do the countdown by using a Timer or a Timeline.
answered Mar 10 '16 at 02:37 AM
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