Hi All. I am currently developing an iOS game using UE 4.10.4 (latest at time of writing this) on a Windows Machine.
Until a day or so ago this all worked perfectly fine. Unsure of exactly what changed to make it stop working. As far as I can tell I have done all of the background bits and pieces.
Basically the issue is that when I upload the packaged IPA file to iTunes Connect (using the Application Uploader in a Mac) I get a message in iTunes Connect that the app is missing compliance. When I try to open the app on my iPad (pushed via Test Flight) it doesn’t get past the Splash Screen.
here are the settings i’m using (these were working until 2 days ago to push the app via testflight to testers)
My Packaging Settings:
Does anyone have any clues/ideas/suggestions on why I’m getting this message? Any other info i can provide I’d be happy to.
PLEASE HELP! Again sorry if too liberal with the obfuscate.
It looks like Apple is now enforcing an encryption exemption compliance. This means I will need to update the generated plist, but you can add the following to the addition plist data in Project Settings/IOS to get around it for now:
<key>ITSAppUsesNonExemptEncryption</key<false/>
Let me know if that works for you and I’ll make sure we get this added as an option for 4.11.
haha. Those always get me too. My bad i should’ve picked up on that too. But hey in it’s early morning right now and i haven’t had a coffee yet. So I’m going with that excuse
But that did package properly. I’ll let you know if the iTunes Connect bit works.
Thanks again.