Hello,
I have been following the James Golding tutorial on blue print communication between the actor and level blueprint, in my case, I am looking to duplicate the actor, so I made a child instance and duplicated that instead hoping it would carry out the correct counting of the items I collect.
It works for the first instance only, then stops counting afterwards, I tried removing the destroy actor, tried putting the parent BP in the scene and referring to it and tried a combination of the above. By the looks of it the event gets called, but the counting stops happening.
Any help would be great, thank you.