I created a character in A.R.T. Importing the animation from Animset Pro (unreal marketplace) work just perfect.
But when I trying to import some other FBX animation (exported from 3ds max, or downloaded from turbo squid) - A.R.T. just shrinks my timeline to 2 frames (-1, 0) and nothing happens. No animation, no error messages - nothing.
I tried to define skeleton for this ousource FBX files in maya, but A.R.T. still doesn’t work with them. Also I stripped Animset Pro file from everithing exept basic bones, and it still imports perfectly.
Can anyone tell me how to import 3ds max biped or CAT-based FBX into Epic’s A.R.T.?
Or may be anyone know what the big difference for A.R.T. between skeletons from unreal marketplace and other FBX skeletons I used?