Character sprints instantly after play (how to solve?)

I made the sprint blueprint and it works great, but the only problem is that at the beginning when I press “Play,” the character automatically starts with sprint that appears to be much faster than the actual sprint itself, and it only stops when I first time press “Shift” key to actually sprint or release it to walk.

(This problem only happens when I start the game!)

Here is my blueprint for the running:

81632-problem.png

You have to set the Default Value of Max Walk Speed of your Character Movement Component (Panel on the right usually in the BP when you’ve selected the Component) to 300 so it starts at that value :slight_smile:

Thank you so much! This fixed it =)