Terrible lighting quality (4.10.4)
Heya, I'm working on a scene and I suddenly noticed that the lighting quality has dropped significantly, even when building at Production quality. I have started out from the "Lighting Quick Start" tutorial and the quality was great. Only after continuing my work, adding quite a few lights, I noticed the drop. I tried checking my Engine Scalability settings, tried removing and adding lights and checking the answerhub for similar questions (none of the answers I found helped).
If I try moving the lights, their quality gets significantly improved. But when I build the lights again, they lose quality. I've attached a couple of screenshots. The 2nd screenshot is the light I made following the tutorial (it was OK then).
Thanks in advance for your help!
asked Mar 10 '16 at 11:56 AM in Rendering
It really looks like a lightmap resolution issue - try increasing to few hundreds, definitely above 32 if it is what you have used. I believe that it is normal that you notice a better lighting when you just add a light before building your lightmaps. It seems Unreal use dynamic shadows as preview in the viewport, until you build your lightmap where they get replaced by actual baked lightmaps.
answered Mar 11 '16 at 02:36 PM
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