Project crash when loading

The project is just a blank map with custom assets. No blueprints. I was working on it yesterday and I remember pushing “Simulate” button accidently. After that I checked map statistic and noticed many copies of my assets which was invisible on the map. I deleted them all. Is this the reason of crashes?

Here’s what I found in log file:

[2014.05.03-08.29.14:195][  0]LogModuleManager:Warning: ModuleManager: Unable to load module '' because the file was not found.
[2014.05.03-08.29.14:200][  0]LogModuleManager:Warning: ModuleManager: Unable to load module '' because the file was not found.
[2014.05.03-08.29.14:299][  0]LogConsoleResponse:Display: 
[2014.05.03-08.29.14:631][  0]SourceControl: Info Source control is disabled
[2014.05.03-08.29.15:699][  0]LogCollectionManager: Loaded 0 collections in 0.001370 seconds
[2014.05.03-08.29.17:024][  0]LogInit: Using libcurl 7.34.0
[2014.05.03-08.29.17:024][  0]LogInit:  - built for x86_64-pc-win32
[2014.05.03-08.29.17:024][  0]LogInit:  - supports SSL with WinSSL
[2014.05.03-08.29.17:025][  0]LogInit:  - other features:
[2014.05.03-08.29.17:025][  0]LogInit:      CURL_VERSION_SSL
[2014.05.03-08.29.17:025][  0]LogInit:      CURL_VERSION_ASYNCHDNS
[2014.05.03-08.29.17:025][  0]LogInit:      CURL_VERSION_LARGEFILE
[2014.05.03-08.29.17:025][  0]LogInit:      CURL_VERSION_IDN
[2014.05.03-08.29.17:026][  0]LogInit: Libcurl will NOT reuse connections
[2014.05.03-08.29.17:050][  0]LogCrashTracker: Crashtracker disabled due to settings.
[2014.05.03-08.29.17:088][  0]Cmd: MODE PLACEMENT
[2014.05.03-08.29.17:346][  0]LogLoad: Full Startup: 11.34 seconds (BP compile: 0.00 seconds)
[2014.05.03-08.29.17:360][  0]LogContentBrowser:Verbose: The content browser source was changed by the sources view to '/Game/Meshes'
[2014.05.03-08.29.18:376][  0]LogRenderer:Warning: Reallocating scene render targets to support 384x328.
[2014.05.03-08.29.18:376][  0]LogCrashTracker: 


[2014.05.03-08.29.21:406][  0]LogCrashTracker: 


[2014.05.03-08.29.21:406][  0]LogWindows: === Critical error: ===


[2014.05.03-08.29.21:406][  0]LogWindows: Fatal error!


[2014.05.03-08.29.21:406][  0]LogExit: Executing StaticShutdownAfterError
[2014.05.03-08.29.21:414][  0]LogWindows: FPlatformMisc::RequestExit(1)
[2014.05.03-08.29.21:414][  0]Log file closed, 05/03/14 12:29:21

Thank you.

Ok, I fixed this. I had to start new project and move all my content from previous folder to the new one manually. Close please.

Hey there, if you wouldn’t mind, could you please specify which content you moved, and exactly where from and where to? I’m having the exact same problem, and so far you seem to be the only one who’s figured it out!

  • Thanks in advance!

Hey. Here it is:

  1. Go to your project folder (located
    in …My Documents/Unreal Projects)
    and move the “Content” folder on the
    desktop
  2. Now delete the broken project folder
  3. Launch UE4 and create new project
    with the same name as your old one
  4. Close UE4
  5. Move the “Content” folder from your
    desktop to the new project folder
  6. Launch UE4

It should work now.

Thanks, I’ll try that!