Reimport factory not called
The setup: A plugin made up of two parts, one runtime, one editor. The runtime part contains amongst other things a class inherting from USoundWave. This new asset type is imported using a custom import factory. To handle reimport we added a custom reimport factory, it's constructor is being run, but nothing else. Interestingly enough it worked earlier. Current engine version: 4.10.4. I have put breakpoints in all the functions, only the constructor is being called. The editor is getting a log message about reimporting an asset that is modified on disk. And it's showing the popup about reimporting a source asset. I can supply the code used if necessary. (Preferably non-publicly).
Thanks for any help!
asked Mar 10 '16 at 12:48 PM in Bug Reports
I apologize for the delay. While I'm still not 100% sure if this is an issue with the engine itself or with the plugin's code, I've placed a bug report in so that some people more well-versed in this subject can take a look at the problem. For reference, the bug report number is UE-29896. I'll be sure to let you know if there are any updates to the report or if we need any more information from you on the subject.
Have a nice day!
answered Apr 25 '16 at 05:13 PM
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