Active Stereo Render Side by Side

I am trying to create a SideBySide (SBS) Active Stereo Render for a projector to a wall and keeping track of the head with a Kinect using VRPN.

I’m having problems with the engine modifications. I tried to use de FFakeStereoRenderDevice with the emulatestereo option and it worked. But now to make the Active Stereo I will need to make my own IStereoRendering to change te ProjectionMatrix to acomplish the Active Stereo Render. I’m new to Unreal so my major problems are with modules, includes etc… Where and how do I have to create this new class? Inside a module? How to set the renderingdevice to be mine?

I have followed this question -emulatestereo command not working - Programming & Scripting - Unreal Engine Forums so I have a little idea of how to do it. Sorry for beeing a noob :stuck_out_tongue:

Hi, please visit the “iLocalPlayer” UE4 C++ Plugin: iLocalPlayer4UE4 in Code Plugins - UE Marketplace
Functions of this plugin :1. Side-by-Side Stereo 3D implementing; 2. Asymmetric projection(or named asymmetric view frustum) implementing.

Hope this helps you.

Hi, please visit the “iLocalPlayer” UE4 C++ Plugin: iLocalPlayer4UE4 in Code Plugins - UE Marketplace
Functions of this plugin :1. Side-by-Side Stereo 3D implementing; 2. Asymmetric projection(or named asymmetric view frustum) implementing.

Hope this helps you.

I am also looking for this solution… let me know if you find anything…
I am not a programmer, I am 3d artist …so its very difficult to play around with c++ files… :slight_smile:

Thanks

Can anyone help without asking for money

I would also be interested. nDisplay supposedly can somewhat solve the Problem. However I am incapable to configurate it properly. Of course it also depends on the System. I have two clusters both sending a picture to the projector. Mono is working however Stereo not so much.