Minor bugs in FIntVector::Num() function

There is a small code bug in the source code for the FIntVector class.
The function FIntVector::Num() returns 2, while it should clearly return 3, since the vector has X, Y and Z components.

There is also a minor documentation bug w.r.t. the function Size(), FIntVector::Size | Unreal Engine Documentation also related to the erroneous assumption that the vector only has 2 components.

Hello .cat,

Thank you for reporting this. I’ve taken a look at it seems like it could’ve been code that was copied over from FIntRect or another class and was never cleaned up. I’ve placed a bug report in for the issue so that it can get changed. For reference, the bug number is UE-28218.

Have a nice day!