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Hit test through a widget

I have made an interface for selected objects amd it appears in front of item. The problem is that, once it is visible, I cannot click anymore on the item (even if I leave a hole in the UI).

The UI has the following structure:

SizeBox -> CanvasPanel -> Buttons

I tried to change the Visibility values on SizeBox and CanvasPanel, but with no results.

Any ideas what can I do to achieve this goal?

alt text

Product Version: UE 4.10
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hit-test.png (220.5 kB)
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asked Mar 10 '16 at 06:04 PM in Blueprint Scripting

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SuperRey
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I think I have solved this.

As soon as I disabled the "Enable Mouse Over Events" in my player controller, it began to work as I wanted.

The next question would be, is it possible to have that option enabled and still have the hit as I expected?

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answered Mar 11 '16 at 02:29 PM

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SuperRey
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