Hit test through a widget
I have made an interface for selected objects amd it appears in front of item. The problem is that, once it is visible, I cannot click anymore on the item (even if I leave a hole in the UI).
The UI has the following structure:
SizeBox -> CanvasPanel -> Buttons
I tried to change the Visibility values on SizeBox and CanvasPanel, but with no results.
Any ideas what can I do to achieve this goal?
asked Mar 10 '16 at 06:04 PM in Blueprint Scripting
I think I have solved this.
As soon as I disabled the "Enable Mouse Over Events" in my player controller, it began to work as I wanted.
The next question would be, is it possible to have that option enabled and still have the hit as I expected?
answered Mar 11 '16 at 02:29 PM
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