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Need Help packaging in 4.9.2

Need help packaging in 4.9.2? Ok, so I have a project due next Wednesday. I am trying to package my level in 4.9.2. I have both 2013 & 2015 Visual Studios with programming Languages checked on. I am still getting this Automation Tool unable to run. Why is this so damn difficult to do?

Product Version: UE 4.9
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asked Mar 11 '16 at 05:19 AM in Packaging & Deployment

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Superman13711
41 1 2

avatar image Superman13711 Mar 11 '16 at 11:36 AM

After reading a bunch posts about this, I have found no solution to this problem. I have looked for this UE4.sln file in visual studios 2013 and 2015. Does not exist. I am getting really frustrated with this issue. In UDK, it was really easy to build an executable.

avatar image Matthew J ♦♦ STAFF Mar 11 '16 at 02:57 PM

Hello Superman13711,

Could you provide the output log that you get after attempting to package? This can be found in your project's folder under Saved > Logs. It'll be helpful to have the entire log so we have any context we need on what could be causing this to fail. The error is also most likely listed elsewhere as "Automation tool unable to run" is pretty much a general "The build failed" error and doesn't really tell us much.

avatar image Superman13711 Mar 11 '16 at 07:58 PM

Here is the log

link text

avatar image Matthew J ♦♦ STAFF Mar 15 '16 at 04:40 PM

Thank you for the logs. It seems like the issue revolves around a struct not being recognized. Here is the particular error, it's listed a few times in the logs.

LogProperty:Error: UStructProperty::Serialize Loading: Property 'StructProperty /Game/Keypad/Keypad_UI/Keypad_Save.Keypad_Save_C:SavedKeypadInfo.SavedKeypadInfo'. Unknown structure.

Is this a UStruct made in C++ or is it one that has been created in blueprints? We've seen some reports of this which you can find if you search for Unknown Struct but it seems sporadic for most people and finding the root problem has proved difficult.

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1 answer: sort voted first

After looking through the entire project, I found there was an error in my AI blueprints that didn't let me compile properly. It says there was an event dispatcher there but I couldn't delete. So I grabbed an earlier project and it built properly. The keypad blueprint was never really touched. I was able to build project.

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answered Mar 15 '16 at 05:43 PM

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Superman13711
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