Simple Procedural Animation

Hello,

I’m trying to create blueprint, that will procedurally animate my object(s).
Actor should move over Fibonacci’s spiral (two axis at the same time) OR if that is overcomplicated - let it move over one axis at the time.
If it could reverse it’s motion after some time it would be even better, but that is something i think i can work on myslef. I don’t know how even start, so any help would be priceless.

You could use a Timeline to interp from one vector location/rotation to another and add multiple timeline tracks to update each axis in a different way.

Thank you! this is a great start for me :slight_smile: