Problems with widget animation

So i am want to use a widget for some on screen text that will say “press enter to start” and i want it to fade in (and then to fade out when i press enter) using the animation function in the widget blueprint. It seems to work in the blueprint, but it doesn’t work in the game when i set it up. Am i doing something wrong or i just don’t know how to set it up. A small tutorial would be very helpfull

i figured it out ! if anyone needs this you have to first set up it in the widget graph with a play animation node. connect that to event construct and drag in your animation and connect it to in animation. then set it up in the level blueprint and if you want it to fade in firs you have to set the opacity in the level blueprint to 0