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My trigger box rotates with door

I have created a blueprint that will open a door when im close and when i press e using the blueprint class. Im having the problem where the area that finds out the location looks like its rotating with the door. Do you have any help thanks

here is a gyazo screen shot of the blueprint https://gyazo.com/fd491327b9f7df0991d4f94f7939964d

Product Version: UE 4.8
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asked Mar 10 '16 at 10:06 PM in Using UE4

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You need to check hierarchy of components in your blueprint. It must be like this:

alt text

hierarchy.png (380.4 kB)
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answered Mar 11 '16 at 01:50 PM

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avatar image mrcameron999 Mar 16 '16 at 09:07 PM

sorry for the slow reply you fixed my issue thanks alot

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