Light from particle effect "Shutting off" when Walking

I am making a First Person game and I have set up some lights and particle effects. I have no triggers for turnign them on or off yet, but I am getting some strange behavior. When I walk forward everything appears fine. See Pic 1. But if I am even wit the ts is just something Unreal does that I am unfamiliar with.

Hello Bears, is the lighting coming from a particle effect or a separate light source?

I have both currently and it goes completely dark. I think it is just culling the light source when I dont see it (as it does this in the editor as well), and I am trying to find the solution from there.

I will test if it still goes completely dark with the Particle and the Light separate.

Thats my guess yea, once the particle isnt visible, it might shut down (especially if lods are added to the particle)

Ok, its my particle that is doing this.

You can try to increase the bounds of the particle emitter…

(in Cascade, Click in the Black area outside of your emitter module list and then go to the details panel and Find the Fixed Bounds settings, and increase / decrease the bounds as necessary, in your case you will want to make the rooms size the fixed bounds of the system, or approximate as the center of the system is always the center of the bounds so if your fire is on a wall you may want to increase the bounds only in the direction needed to fill you room.)

or, just add a light yourself (or combine them in a blueprint), which often is more optimal anyways.

Solved. I had to increase my Bounds on my particle effect.

I had just solved this when I got your response xD. Thanks for the help.