Crash on convert bsp to static mesh

When i try to convert a BSP into a static mesh the Editor crashes to desktop.
I cleaned my projectdir and try it again but same issue.
I created a new empty level add one bsp cube and hit convert. → crashes.
Terminal says this:

[2016.03.11-09.35.48:423][479]Cmd: BRUSH ADD SELECTNEWBRUSH
X Error of failed request:  GLXBadDrawable
  Major opcode of failed request:  154 (GLX)
  Minor opcode of failed request:  29 (X_GLXGetDrawableAttributes)
  Serial number of failed request:  11067
  Current serial number in output stream:  11067
Signal 11 caught.
EngineCrashHandler: Signal=11
Ensure condition failed: LegacyAPIScopes.Num() == 0 [File:/home//slashersunreal2/UnrealEngine/Engine/Source/Runtime/Core/Private/Misc/FeedbackContext.cpp] [Line: 8] 
EndSlowTask has not been called for 1 outstanding tasks
pure virtual method called
terminate called without an active exception

Tryed with gdb but it gave me no stacktrace. So i think blocking out levels is broken.

Hi Slasher006,

I have not been able to reproduce this on my end thus far with the repro steps provided.

  • Does this occur in a clean, blank project with no additional content or is it limited to one project?
  • Can you post your crash logs and callstack here so I can take a look?
  • Can you post your dxdiag here so I can take a look?
  • Have you tried verifying your engine build? To do so, go to the launcher>library>engine version context menu and press verify.

I correct myself. I tryed it one more time and now i have a log.

I tryed the pyramid-one and it worked. The static mesh apears in the contentbrowser.

I placed a cube next to it and hit it. it crashed.

diagnostics.txt

Hey Slasher006-

I was able to reproduce the crash when converting a BSP and have entered a bug report (UE-28322) for investigation.

Cheers

This has been fixed in 4.13. I can point you at a git commit if you want to cherry pick it to another UE4 version (should apply cleanly pretty far back).