When i try to convert a BSP into a static mesh the Editor crashes to desktop.
I cleaned my projectdir and try it again but same issue.
I created a new empty level add one bsp cube and hit convert. → crashes.
Terminal says this:
[2016.03.11-09.35.48:423][479]Cmd: BRUSH ADD SELECTNEWBRUSH
X Error of failed request: GLXBadDrawable
Major opcode of failed request: 154 (GLX)
Minor opcode of failed request: 29 (X_GLXGetDrawableAttributes)
Serial number of failed request: 11067
Current serial number in output stream: 11067
Signal 11 caught.
EngineCrashHandler: Signal=11
Ensure condition failed: LegacyAPIScopes.Num() == 0 [File:/home//slashersunreal2/UnrealEngine/Engine/Source/Runtime/Core/Private/Misc/FeedbackContext.cpp] [Line: 8]
EndSlowTask has not been called for 1 outstanding tasks
pure virtual method called
terminate called without an active exception
Tryed with gdb but it gave me no stacktrace. So i think blocking out levels is broken.
This has been fixed in 4.13. I can point you at a git commit if you want to cherry pick it to another UE4 version (should apply cleanly pretty far back).