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UMGでマテリアルを使う場合のシーンカラーについて質問です。

UMGでマテリアルを使った磨りガラス的なものを作りたいと思い色々試しているのですが、 UMGでマテリアルを使う場合、Material DomainをUser Interfaceにしないといけませんが、 シーンカラー(SceneTexture:SceneColor)は使えなくなるので代わりになるものを調べてみたのですが、 残念ながらわかりませんでした。 どなたかご存知であれば教えて頂けたらと思います。 宜しくお願い致します。

Product Version: UE 4.10
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asked Mar 11 '16 at 10:09 AM in Japanese

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jeffueda
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UMGの場合レンダリングが違うので通常のマテリアルと同じ質感を出すのは難しいかもしれません。
ポストプロセスエフェクトなら可能だと思いますよ。

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answered Mar 11 '16 at 01:58 PM

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nullponull
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