Hi,
I currently have a multiply player game with a turret that will shoot at any one in range, i am trying to filter the OnoverLap events so it will only run on the attacking team(1) and ignore the defending team(0) , this there a way to do this because i do not want the defending team to even appear on the list of overlapping actors,
All my Character are the same class AFpsCharacter and their team number is stored in their player state.
Thanks