[Closed] How to use Delta Time?
I'm currently in the process of taking my game from prototype to Alpha; one of the things that requires is changing the event ticks, since currently gameplay and mechanics can vary depending on the frame rate.
I know you can use delta time to set the tick rate as a constant, but I'm completely lost on how to do this.
Any help would be appreciated.
The question has been closed Sep 03 '16 at 12:13 PM by Kenomica for the following reason:
The question is answered, right answer was accepted
Here is what you need.
Store the Delta Seconds in a float and now you can work with that value.
answered May 03 '14 at 01:37 PM
You scale varables that will change something by delta time, end that varable becames chnge per secound
answered May 03 '14 at 12:37 PM
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