Moving All Actors in Trigger to a Specific Location
I am in Problem. Again!!!
I've a task in which I have to move All actors present in a Trigger at a Time to Specific Location. I am using MoveComponentTo with GetOverlapping Components and Foreach loop but its not working.
I tried using it with lerp or vinterp too but in them it didn't work either. The thing is nothing is happening at all. I tried doing it in level blueprint but still nothing happened.
Following is what I am doing:
asked Mar 11 '16 at 02:04 PM in Blueprint Scripting
You're using Get Overlapping Components. Try Get Overlapping Actors and use the Move Actor To node instead. That should get you the intended result.
answered Mar 12 '16 at 12:01 AM
Instead of using the relative location of the GlassSuck mesh component use the world location. I made a quick BP that accomplishes the movement OnEventOverlap but any trigger can be set including player input all that would need to be done is enable input from the player to the BP. Here is a screenshot of the BP.
answered Mar 12 '16 at 12:22 AM
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