strange result of add actor rotation
I print actor's rotation before and after add actor local rotation and the delta rotation I added. I got a wrong number on pitch. I added 0 on pitch. But it always change a little bit on pitch. How to fix it?
Try removing the connection from pitch in make rotator and see if you still get those results. If you don't, it's either pitch speed or whatever pitch speed multiplies with.
answered Mar 11 '16 at 03:23 PM
Follow this question
Once you sign in you will be able to subscribe for any updates here