SButton OnClicked compiles but crashes
I have a really basic SButton defined in my plugin user interface, which calls a member function when clicked. The project compiles without error but as soon as I access the editor plugin in UE4, the engine crashes.
At the moment I just want the button to return, and I cant even get it to do that ha! If I comment out the .OnClicked attribute then the project compiles and the editor plugin can be interacted with (though the button does nothing of course).
edit Additionally the Crash Reporter reports "No minidump found for this crash"
Thank you for the reproduction steps. Using them I was able to reproduce the crash and have entered a bug report (UE-28456) for further investigation.
answered Mar 16 '16 at 02:26 PM
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