Does this only occur in one project or
is it occurring in a clean, blank
project with no additional content?
This occur in two of my project, i would like to reproduce this in a blank project but the reset appear to be random, but it affect always the same couple parent/child actor, i need to work a lot on my project so the editor crash and the reset may happen.
What steps do you take before this
error occurs?
i place some childs blueprint in the level, i edit some properties that are editable. i can save the level. i can work on other level, and someday, when i restart the editor i may notice that all my propertie that i edited on all the childs actors that i placed in the level the other day are reset.
Does it seem limited to a specific
actor/group of actors or do the child
blueprints of any actor reproduce this
error?
this appear to be for some couple of parent actor / child actor, in a old project i had all my child actor based on one actor that suffered from this random reset (often after a editor crash). in my current project i just begin to have this bug again on one couple of parent / child actor.
If you save and then cause the crash
to occur that resets your defaults, do
they reset upon restarting or does it
revert to the latest save of the
project?
They dont seem to revert to a latest save, they simply reset to their default value set in the child blueprint
Do you have any circular dependencies
in your blueprints that may be causing
the reset to occur?
i am not sure how to make circular dependencies in blueprint but i dont think i have circular dependecies, if its about referencing the parent inside the child and the child inside the parent?
I am sorry that i cant help to resolve this yet, i tried a few month ago with my old project having this bug to reproduce it in a clean project but i failed to reproduce it, i may try again as this is blocking me to make my levels