Hello
I have another issue. I have an object with a sphere collision going towards another object with a box collision. Once the collision is detected between them, the first one would stop.
To detect the collision, every tick for the first object I call
if(SphereCollision->IsOverlappingComponent(Object2->BoxCollision))
But the collision is detected really wrong:
What am I missing? Perhaps “Overlap” means the collision between some axis-aligned bounding boxes(kind of collision pre-pass)? If it’s important-neither of the objects has physics simulation on.