Why do I get shadow artifacts after baking?

I get weird blobs of shadows over my meshes.

. Not quite sure how to go about it.

EDIT: Thus far the only way I know how to fix this issue is to make all these objects Movable (aka DYNAMIC). But As I understand this means that these objects will be taking more CPU usage, I have a lot of custom content and I can’t really make everything dynamic.

EDIT2: I re-use texture space on these models which means that I STACK UV faces on top of each other on the texture segments to re-sue those textures parts again. I mean I don’t think that You need to make a dedicated texture segment for each face, now do you? You’re bound to be able to re-use a part of a texture on more than jsut one part of a mesh.

EDIT3: I use MAYA 2012 with the updated FBX exporter.

It will be a low resolution lightmap or incorrectly done lightmap, you have override lightmap resolution to 32x32px which is pretty low for a piece that size. Try upping the size or post the UV layout for the lightmap UV.

I have unbaked that one light and it appears that I have some artefacts all over the light affected are which are not only custom meshes but also Unreal Geometry with textures for walls. Perhaps problems in the light source instead?

All the search results keep referencing to creating a second UV set in your 3D editor.