Can materials drawn to a CanvasRenderTarget2D use collection parameters?

I have a material which is drawn to a CanvasRenderTarget2D. The CRT2D is then passed as a texture parameter to a Material Instance Dynamic. If I add a collection parameter to the drawn material, the material preview renders with the default parameter value, but in game, the texture derived from the CRT2D renders as if the collection parameter is set to 0,0,0,0.

Here’s what it looks like without a collection parameter

Here’s what it looks like with one.

Here is the drawn material.

The CanvasRenderTarget2D blueprint

And the blueprint I used to test it.