Hello ,
I am trying to batch edit 200 + materials at once, mainly switching material domain to decal. But Material parameter only provides scalar and vector parameters.
Also I can’t launch Property Matrix for selected Materials only Textures. I wish to explore scripting solutions, but does UE4 has a shell or IDE like Maya’s Python script editor where I can write scripts to invoke creation / edit commands on selected Assets / Objects?
Maya Example:.
import maya. cmds as mc
selected_shaders = mc.ls(sl = 1, type = $SHADER_TYPE)
for shader in selected_shader:
mc.setAttr(shader + ".$ATTRIBUTE_NAME , $ATTRIBUTE VALUE)