How to Apply Physical Force through Physical Constraint to a Pawn
Just so you now, I'm pretty new to ue4 and making games.
Context: I have a character and a sphere (physics is enable) linked with a Physic Constraint so the sphere follows the character. Here is my problem : I want the sphere to influence the character's movements. - If the sphere is blocked in a direction then the character will also be blocked/slowed.
Basically just making a real physical constraint working both ways just like between 2 spheres with physics.
I've looked into simulate physics on my character but each time he goes crazy in the sky.
Is there a way to achieve that with ue4 physical engine or should I calculate forces myself?
Thank you for your Help.
asked Mar 12 '16 at 12:22 PM in Using UE4
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