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How to Apply Physical Force through Physical Constraint to a Pawn


Just so you now, I'm pretty new to ue4 and making games.

Context: I have a character and a sphere (physics is enable) linked with a Physic Constraint so the sphere follows the character. Here is my problem : I want the sphere to influence the character's movements. - If the sphere is blocked in a direction then the character will also be blocked/slowed.

Basically just making a real physical constraint working both ways just like between 2 spheres with physics.

I've looked into simulate physics on my character but each time he goes crazy in the sky.

Is there a way to achieve that with ue4 physical engine or should I calculate forces myself?

Thank you for your Help.

Product Version: UE 4.10
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asked Mar 12 '16 at 12:22 PM in Using UE4

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avatar image Dragoonsanddune Mar 09 '19 at 05:38 AM

I am also interested in this If someone could answer as well... I got a project and it need to restrict player to a Pole so they are stuck on the pole until an event happen. It seem like Physic constraint is being ignore on player controller Pawn. ?

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